HollerMember
Joined: 12 Nov 2007 Posts: 23
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re: Wildstar MMO
by Holler on Tue Jun 04, 2013 11:19 am
http://www.wildstar-online.com/en/#page1
I'm liking what I've read so far.
Dynamic combat (Neverwinter telegraphing of enemy moves)
I don't mind the cartoony graphics in fantasy/sci fi games
Player housing (Item placement like SWG not LOTRO)
Level progression can be modified by profession quests (some alternatives to always going out and hack 'n slash). I.E. the Settler path (Path = Profession) can actually build a taxi/flight point and it'll persist if Settlers maintain it's upkeep
So far the biggest negative I've seen is the discussion of the 40 man raid, I feel that the 40 man raid with dynamic/telegraphed combat is going to suck when you are trying to herd 40 cats.
No pricing model, release date is late 2013, and PC only for right now.
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AdieneiMember
Joined: 23 Jan 2011 Posts: 10
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re: Wildstar MMO
by Adienei on Sun Jun 09, 2013 1:39 am
Yup, I been watching for long time still waiting ... Hehe
40 man raid bleh
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